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- DOOMCV - DOOM Resource Conversion Utility
- Version 1.0 as of 9/1/94
-
- NOTICE: The author of DOOMEX, DOOMIM, and DOOMCV will not be held
- responsible for damage or problems that may occur through
- use of this software. You accept full responsibility for
- the consequences of using this software.
-
-
- DOOMCV is part of a collection of 3 utilities used to import, export, and
- convert the resource objects in any DOOM WAD file. The other 2 programs in
- this set are DOOMEX, for exporting and converting resource objects in a DOOM
- wad file to individual files, and DOOMIM, the batch import utility.
-
- DOOMCV is a very simple program to use. It is batch-oriented, taking all
- files in the current directory with extensions of .PCX, .MUS, .WAV, and .MAP
- and converting them into DOOM resource image files with an extension of
- .DRI. These files are then imported into an existing IWAD or PWAD file, or
- added to a new PWAD file using DOOMIM. Please see DOOMEX.DOC for more
- information on converted exported resources.
-
- DOOMCV accepts no command line arguments. Just type DOOMCV and the process
- will proceed as follows:
-
- If the file is a wave file (.WAV) it will be converted.
- If the file is a mus music file (.MUS) it will be converted.
- If the file is a level map file (.MAP) it will be converted, slowly...
- If the file is a graphic file (.PCX) it will be converted as follows:
-
- If a file with an extension of .DGH (DOOM graphic header) exists with
- the same name as the PCX file, the third and fourth entries (the
- insertion point) will be used with the width and height in the PCX
- header to generate the .DRI file. You MUST have a .DGH file for all
- sprites, wall patch textures, and other graphics that are NOT floor
- and ceiling textures.
-
- Floor and ceiling textures are fixed format objects, being 64 pixels
- wide by 64 pixels tall. They do not need a .DGH file.
-
- DOOMCV will look for a .DGH file, and if it can't find it, then
- the image will be stored as a floor/ceiling texture object. If DOOMCV
- does find the .DGH file, it will extract the insertion point from the
- third and fourth numeric values and create a standard DOOM graphic
- object. DOOMEX will know when to create the .DGH file for you.
-
- Any other files in the current directory will be left alone. Once DOOMCV
- has completed, you can use DOOMIM to update an existing WAD file or create
- a new one.
-
- Comments/suggestions to:
-
- Alan Peters
- c/o DarkStar Systems
- 71 Wagon Trailway
- North York, Ontario
- Canada M2J 4V4
-